Jose Concha
Jose Concha
3D Artist
Madison, United States of America

Summary

I'm a 3D artist currently residing in Madison, Wisconsin. Prior to working at PerBlue, I created art for web and mobile games, and published assets on the Unity Assets Store.

Resume PDF

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Skills

3D ModelingDigital SculptingLightingLow-poly ModelingUV MappingHigh-poly ModelingHDRI PhotographyPhotogrammetryPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Blender
Blender
Marvelous Designer
Marvelous Designer
Unity
Unity

Experience

  • 3D Artist / Technical Artist III at PerBlue
    Madison, United States of America
    May 2016 - Present

    - Collaborate with the producers, art directors, artists and programmers to define, implement and iterate on features and changes.

    - Problem solve, profile and optimize issue across the product and art/development pipeline.

    - Act as subject matter expert for tooling and art processes.

    - Create assets to coach artists how to work optimally.

  • 3D Artist/ Unity Asset Store Publisher at https://assetstore.unity.com/publishers/12886
    Madison, United States of America
    January 2015 - Present

    - I create and publish assets for the Unity asset store.

    - I've maintained these assets throughout Unity's update cycles and continue to interact with customers who might have questions.

  • Game Artist at Sega Networks, Three Rings Design
    Madison, United States of America
    November 2015 - March 2016

    - Model, rig, and texture hero and enemy characters for an untitled project.

    - Help establish and unify baking procedures for 3D assets.

    - Implement assets and troubleshoot issues found during implementation. Update documentation based on research.

  • 3D Artist at Rocketeer Games
    Rocklin, United States of America
    July 2012 - April 2015

    - Replace art for an existing IP and optimize assets to work well within web streaming limitations.

    - Created weapons, vehicles and character skins.

    - Implemented an array of in-game assets including environment prefabs, collision, level layout, and baked lighting.