- Self motivated 3D artist with a can do attitude.
- Extensive experience working alongside engineers to aid in developing and streamlining workflows/tools.
- Critical thinker with a knack for problem solving and passion for perfecting my craft.
- Collaborate with the producers, art directors, artists and programmers to define, implement and iterate on features and changes.
- Problem solve, profile and optimize issue across the product and art/development pipeline.
- Act as subject matter expert for tooling and art processes.
- Create assets to coach artists how to work optimally.
- Model and texture base characters and equipment for a modular character system.
- Model and texture props and other key assets.
- I create and publish assets for the Unity asset store.
- I've maintained these assets throughout Unity's update cycles and continue to interact with customers who might have questions.
- Model, rig, and texture hero and enemy characters for an untitled project.
- Help establish and unify baking procedures for 3D assets.
- Implement assets and troubleshoot issues found during implementation. Update documentation based on research.
- Replace art for an existing IP and optimize assets to work well within web streaming limitations.
- Created weapons, vehicles and character skins.
- Implemented an array of in-game assets including environment prefabs, collision, level layout, and baked lighting.