Jose Concha
Jose Concha
3D Artist
Redmond, WA, United States

- Self motivated 3D artist with a can do attitude.

- Extensive experience working alongside engineers to aid in developing and streamlining workflows/tools.

- Critical thinker with a knack for problem solving and passion for perfecting my craft.

Resume PDF

Skills

3D ModelingDigital SculptingLightingLow-poly ModelingUV MappingHigh-poly ModelingHDRI PhotographyPhotogrammetryPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Blender
Blender
Marvelous Designer
Marvelous Designer
Unity
Unity

Experience

  • Lead Technical Artist at PerBlue
    Madison, United States of America
    May 2016 - Present

    - Collaborate with the producers, art directors, artists and programmers to define, implement and iterate on features and changes.

    - Problem solve, profile and optimize issue across the product and art/development pipeline.

    - Act as subject matter expert for tooling and art processes.

    - Create assets to coach artists how to work optimally.

  • 3D Character Artist - Freelance at Orionark Games, LLC
    United States of America
    April 2019 - January 2020

    - Model and texture base characters and equipment for a modular character system.

    - Model and texture props and other key assets.

  • 3D Artist/ Unity Asset Store Publisher at https://assetstore.unity.com/publishers/12886
    Madison, United States of America
    January 2015 - Present

    - I create and publish assets for the Unity asset store.

    - I've maintained these assets throughout Unity's update cycles and continue to interact with customers who might have questions.

  • Game Artist at Sega Networks, Three Rings Design
    Madison, United States of America
    November 2015 - March 2016

    - Model, rig, and texture hero and enemy characters for an untitled project.

    - Help establish and unify baking procedures for 3D assets.

    - Implement assets and troubleshoot issues found during implementation. Update documentation based on research.

  • 3D Artist at Rocketeer Games
    Rocklin, United States of America
    July 2012 - April 2015

    - Replace art for an existing IP and optimize assets to work well within web streaming limitations.

    - Created weapons, vehicles and character skins.

    - Implemented an array of in-game assets including environment prefabs, collision, level layout, and baked lighting.