Collaborate with the producers, art directors, artists and programmers to define, implement and iterate on features and changes.
Problem solve, profile and optimize issue across the product and art/development pipeline.
Act as subject matter expert for tooling and art processes.
Create assets to coach artists how to work optimally.
I create and publish assets for the Unity asset store. I've maintained these assets throughout Unity's update cycles and continue to interact with customers who might have questions.
Model, rig, and texture hero and enemy characters for an untitled project.
Help establish and unify baking procedures for 3D assets.
Implement assets and troubleshoot issues found during implementation. Update documentation based on research.
Replace art for an existing IP and optimize assets to work well within web streaming limitations.
Created weapons, vehicles and character skins.
Implemented an array of in-game assets including environment prefabs, collision, level layout, and baked lighting.